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Grand strategy game Terra Invicta is an alien invasion sim so vast and slow the aliens seem lost within it
The second alien fleet appears on the edge of our solar system around two hours into my first game of Terra Invicta, which leaves early access today, but I don’t have time to fret about them because I’m busy jockeying with the Protectorate for the keys to Mozambique. The Protectorate are a secret org who believe human beings are incapable of defeating the game’s extra-terrestrial creatures. As such, they feel we must aspire to become the very finest doormats, appeasing the invader in return for continued existence as a subordinate species.
New Torchlight Infinite update adds its fastest hero ever, and a crafting system that totally breaks the Diablo rival's build restrictions
When it comes to the best games like Diablo, there are plenty of real heavy hitters. While Path of Exile is still held up as the gold standard by most, I’ll always make time for a new Torchlight Infinite season. XD’s free-to-play ARPG is probably the fastest-moving around, and it packs so many additions into each major update that it rivals even the busiest patches Grinding Gear Games has to offer. The new Torchlight Infinite ‘Vorax’ update has just been revealed, and community manager Andre calls it “one of the most extensive” yet. As the name suggests, the new Torchlight…
As Baldur's Gate 3 devs move onto Divinity, Larian lead says the writing process is to "encourage the chaos" and break situations "in every conceivable way"
Baldur’s Gate 3 was already a chaotic time, chock full of ways to ‘break’ or generally mess with the game by, say, scaling a wall with a million boxes stacked on top of each other. Now, Larian Studios is only leaning further into that chaos and unpredictability in its next game Divinity.Larian decided to blow the lid off the project last month with a gnarly reveal, and it’s now emptied the jar of all its contents in a recent Divinity AMA online.When asked about how or if the team is accommodating players who like to play quests out of sequence,…
The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web.Sundays are for trying to work out what the hell we’re supposed to do when every videogame company above a certain scale has business links to some kind of fearful death machine. And also, for rediscovering the joys of small fan heaters. My fan heater is called Phil. He hunkers by my feet and fills my ears with a soothing roar. Occasionally I try to dry socks on him and he gets mad, switches off and sulks for 15 minutes, but beyond that, we…
Corsair just made a gaming mouse out of ultra light and strong carbon fiber, but it's 20g heavier than before
The Corsair Sabre V2 Pro Ultralight Wireless is one of my favorite gaming mice, combining a brilliant shape with an incredibly light weight of just 36g. Now the company’s back with a new addition to the Sabre lineup, and instead of boring old plastic, this one’s made from carbon fiber, which is legendarily light and strong. Which is, of course, why the Corsair Sabre v2 Pro Wireless CF weighs 55g. Huh? With the Sabre V2 Pro Ultralight destined to be on our best gaming mouse guide – I’m still finishing off my review – this new addition seems like a…
Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it
Kingsport Lighthouse is a fixer-upper. Its namesake is a thin concrete tower, jutting over a two-story home with no roof and a boathouse that stands precariously on a rotting dock. But wisdom lies in the deepest throes of lighthouse renovation, and as I survey my future homestead in Fallout 4 I’m granted a revelation: I do not know the first thing about lighthouse renovation.My new home is too narrow and full of stairs to fit much else. Puddles of green plasma pool on the ground – the remains of former tenants, cultists who spite me in death as immovable goo-splashes.…
The best puzzle games are often the ones where the thing you actually do is dead simple, with the challenge coming from an intricately woven path of twists and turns on doing said thing. Like, for example, Baba is You. You (Baba) are a rabbity thing that pushes wordy blocks around, changing the very fabric of reality as you (Baba) do so. And here we are, with one last big update for the game. Said update, as described in a Steam post, “most probably be the final large update for BIY.” For the most part the post is…
AI might well be invading every aspect of our lives in ways that many of us are not keen on, but despite initial appearances, Razer’s new AI gaming headset actually seems like one of the more sensible AI hardware solutions we’ve seen in a while. Currently just a prototype called Razer Project Motoko, this “AI-native wireless headset concept” adds cameras and internal processing to a gaming headset, to bring world-interpeting Ai assistance without the awkwardness of badly-fitting glasses like Meta AI Glasses. While it probably won’t be finding its way onto our best gaming headset guide any time soon, Razer…
Tom Hiddleston has named his favorite Spider-Man and the choice leaves us with more questions than answers for Avengers: Doomsday
Tom Hiddleston, besides being a god of mischief, is also a master of MCU secrets, even when they’re ones that might not necessarily impact future chapters of the franchise that he’s appearing in. While dropping in on the Happy Sad Confused podcast this week, the star who will be reprising his role as Loki for Avengers: Doomsday was asked which Spider-Man was his favorite. That might be a tough question for a lot of fans, but Hiddleston made it all the more cryptic with his reply.After sitting on it a moment, Hiddleston declared, “For reasons I cannot disclose, Tom Holland.”…
Clair Obscur: Expedition 33's writer doesn't want to follow audience expectations despite being "a bit of a people pleaser"
When a game like Clair Obscur: Expedition 33 rocks up, rakes in a bunch of success and critical acclaim, alongside the top game of the year prize at Geoffie’s Lil Night of Ads, there will be certain expectations of what’s next. It’s always what’s next! Because there has to be more. But whatever more ends up being for developer Sandfall Interactive, the team is trying to make sure they don’t just bow down to what people want from them. Speaking to Edge magazine (via GamesRadar) in a recent interview, chief operating officer and production director François Meurisse shared…