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"What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend
Now into its 25th year, and a full two decades since the last entry, the Onimusha series is making a comeback in a big way. Onimusha: Way of the Sword is storming onto the scene with everything that fans love about the series, augmented with thoroughly modern tech and some new gameplay additions that make the monster slaying more intense than ever.Taking place in a gorgeously realized (and Oni-twisted) Edo-era Kyoto, you play as Miyamoto Musashi, a samurai seeking to prove himself as an unparalleled swordsman. He’s soon set upon by creatures known as the Genma, and it’s only after…
Quake goes Brutalist again with a "megalithic" 77 map mod that's available as a free standalone game
If you’re a fan of both the colour grey being draped all over designs that could be accurately described as both angular and slabby, you’re in luck. A third brutalist map jam has hit Quake, with this one being less of a fan-made map pack and more of a huge overhaul mod – the concrete cavernousness of which dwarfs the original game.
Hytale's creative tools let you wedge a live animal into a wall, and the implications for player-made worlds are huge
With just a couple of days to go before Hytale attempts to do what Riot Games couldn’t (release), Simon Collins-Laflamme and the Hypixel Studios team continue to showcase some of the features the long-delayed crafting game will include at launch next week. Much of the recent focus has been on player creation features, with the Entity Tool – part of its larger Creative Tooling menu – being the latest. Showcased in an eight-minute video on the Hytale YouTube channel, the idea of freely rotating objects to create a cozy tavern has managed to amass 100,000 views in under 24 hours.…
Simu Liu says Shang-Chi will be a “more lived-in” character when we’re finally reunited with him in Avengers: Doomsday
Shang Chi and the Legend of the Ten Rings was easily one of the most refreshing and rewarding Marvel movies to come out in the post Endgame-era, which made it all the more frustrating that we’ve been waiting so long to see him back on the big screen. Thankfully, he’ll be fighting alongside the likes of Earth’s Mightiest Heroes in Avengers: Doomsday, and according to the man himself, he’ll be more than comfortable to hold his own.In an interview with Comic Book, Simu Liu hinted at Shang-Chi’s state when he joins the fight raging across realities. “He’s older,” Liu explained.…
Styx: Blades of Greed paints a nice stealthy picture in its latest trailer, even if its titular goblin can't shut up
A nice, juicy nine-minute-long Styx: Blades of Greed gameplay trailer has been plucked from the tree of stealth games today. Juicy in the sense that nine minutes is plenty of time to help ascertain whether a game looks like it could be fun, yet if we’re sticking with this metaphor this is one of those apples that’s really good but has a nasty bruise on it you have to avoid. First, the good part. This is a pretty neat looking stealth game! The trailer paints a much clearer picture of what you’ll be getting up to, showing off…
Escape from Tarkov changes its ending after requests to make it easier, but does the exact opposite
With the momentous launch of Escape From Tarkov 1.0 towards the end of last year, fans of one of the best FPS games around could finally achieve what it says on the tin. A series of endings were added to the game, which allow you to escape from the ravaged city of Tarkov after an intense PvE mission. However, Battlestate Games has just made a key change to EFT’s ending after requests from fans, but appears to have carried out the exact opposite of what players were asking for. Escape From Tarkov’s Terminal mission can be played either solo or…
With Wolverine set to elevate superhero gaming in 2026, here's the four features I want the most, and four I'm desperate to avoid
With three very enjoyable Spider-Man games under their belt, there’s few studios I’d trust more to get Marvel’s Wolverine right than Insomniac. But they’ve never made a perfect superhero game. I still wake up in a cold sweat each and every night, screaming about those awful Mary Jane stealth sections. While Wolverine has put in some great appearances across games like Marvel’s Midnight Suns and Marvel Ultimate Alliance 3, it’s been tough to get the sharp-clawed hero right in the past.Insomniac Games’ bread and butter has always been about giving us access to power fantasies even before releasing Marvel’s Spider-Man.…
Hytale's devs hope to "redefine the block-game genre" with their world generation, and they've now explained how it works
Hytale blocks up in early access this month, having swiftly gone from thing in need of ressurection to thing that’s coming out. As such, the team of devs led by original Hypixel co-founder Simon Collins-Laflamme are firmly in promo mode, with the world generation mechanics they’ve just posted a deep dive into clearly being an aspect of the game they think’ll be key to its appeal.
The Destiny 2 Portal is a disaster, and a 2016 GDC talk shows that Bungie already wrote off a similar idea a decade ago
The Destiny 2 Portal was one of Bungie’s biggest recent gambles, and so far it’s largely been a pretty disappointing one. Introduced as an overhaul to the iconic ‘Director,’ it aimed to wrestle the FPS game’s increasingly cluttered and unwieldy map of destinations into a more streamlined progression system. The pitch was to offer “quick and clean access to a wider offering of activities with updated rewards,” and while it does do that to some extent, it feels like it’s lost a lot of its soul. Now, players are pointing back to an old Bungie GDC presentation that suggests the…
Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the hit French RPG out the door
Sandfall Interactive hired more junior and first-time developers than you’d expect from a team that just delivered an award-sweeping game of the year winner, but the studio had to do “twice the work” to make it happen.One reason for Sandfall Interactive’s younger crowd is that “Montpellier is a super-young city,” creative director Guillaume Broche told Edge Magazine. There’s also the fact that “senior people tend to go for safer options,” and the French company didn’t have a credit to its name at the time.”[The younger staff] didn’t have any expectations about how a studio should be run and how a…