It didn’t take long for Arc Raiders players to work out that the Survivor augment, which provides a comfy combination of shield options, inventory space, weight limit, and quick-use slots, is fantastic in basically every situation. That hasn’t really changed since the game launched despite the introduction of other high-end augments (which do have use cases!), so developer Embark Studios has directly buffed a few options to help freshen up loadouts.
In a May 19 patch, Embark upgraded the Tactical Mk. 3 (Healing) augment considerably. Previously, this bag came with a fairly underwhelming healing cloud effect that triggered when you were revived. That cloud has been promoted to monsoon.
The healing cloud is now an AoE effect that heals for 45 points instead of the previous 20, with the only downside offsetting that change being an increase to its cooldown – up from 30 seconds to 45. That said, you hopefully won’t be getting downed every 30 seconds anyway, so this change ought to provide a much more relevant chunk of instantaneous health after clutch revives during heated firefights.
The effect on the Survivor bag, which lets you regain health while downed, is handy for protracted escape attempts, but the bag is really just a pile of good stats more often than not. Compelling, unique effects could absolutely get me to swap to another augment – it just needs to solve a specific problem, enable or support a play style, or generally do something so well that I don’t miss my gigantic inventory.
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