Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Palworld 1.0 sounds huge as Pocketpair lead promises more new Pals than "ever added before in any one update"

    June 9, 2026

    Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter

    June 9, 2026

    If these new Nvidia RTX 50 Super series rumors are true, it could a death knell for AMD GPUs

    June 9, 2026
    Facebook Twitter Instagram
    Subscribe
    Geeks Empire
    Facebook Twitter Instagram YouTube
    • Home
    • Stream

      STC Production a Grand Family Story in the Tradition of T. Williams

      January 14, 2021

      Demon Slayer: Mugen Train the Movie Will Release in the US

      January 14, 2021

      Sci-fi Television Star Summer Glau Added to Next Play Launch

      January 14, 2021

      Stranger Things: Will There be a New Season? When is it Coming Out?

      January 13, 2021

      Family Drama and Comedy Dominate Young Writers Fest

      January 13, 2021
    • Gaming
      1. TV Shows
      2. View All

      Lydia Hearst and Chris Hardwick Share Their Halloween

      January 14, 2021

      Shu Qi’s Transition: From Playboy Pin-Up to Award-Winning Actress

      January 13, 2021

      The Courier – a Spy Movie with Benedict Cumberbatch

      January 13, 2021

      Revealed: Upcoming DC Comics June 2021, Infinite Frontier & More

      January 13, 2021

      Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter

      June 9, 2026

      Just like Luftrausers before it, Wind Runners is proving I'm too careless a pilot to survive a bullet-hell dogfight

      June 9, 2026

      "Trust that we're going to be smart about this" Amazon Game Studios boss says of 007 First Light sequels, while insisting he didn't confirm who'll publish them

      June 8, 2026

      To the delight of its skateboarding aliens, I have failed to solo Saturday morning cartoon-styled co-op roguelike Maximum Thunderness as if I have four hands

      June 8, 2026
    • Celebrity
    • Movies
    • Contact
    Geeks Empire
    Home»Gossip»Hideki Sato, designer of all Sega’s consoles, has died
    Gossip

    Hideki Sato, designer of all Sega’s consoles, has died

    adminBy adminFebruary 15, 2026No Comments2 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email
    Hideki Sato, designer of all Sega’s consoles, has died
    Share
    Facebook Twitter Pinterest Reddit WhatsApp Email

    Hideki Sato, the designer behind virtually every Sega console, and the company’s former president, has died age 77.

    Japanese games outlet Beep21 reports that Sato passed away this weekend.

    Sato and his R&D team were responsible for the creation of Sega’s arcade and home console hardware, including the Master System, Genesis / Mega Drive, Saturn, and Dreamcast.

    The engineer joined Sega in 1971 and was the company’s acting president between 2001 and 2003. He left the company in 2008.

    “From the beginning, Sega’s home console development has always been influenced by our arcade development,” Sato previously told Famitsu in an interview covering Sega’s history.

    “Our first 8-bit machine was the SC-3000. This was a PC for beginner-level users. At that time, Sega only did arcade games, so this was our first challenge. We had no idea how many units we’d sell.”

    Sato said of Mega Drive, Sega’s most successful console: “At that point, we decided to start developing a new home console. By then, arcade games were using 16-bit CPUs.

    “Arcade development was something we were very invested in, so we were always using the most cutting-edge technology there. Naturally, it started us thinking: what if we used that technology in a home console?

    “Two years after we started development, it was done: a 16-bit CPU home console, the Megadrive. The 68000 chip had also recently come down in price, so the timing was right.”

    On Dreamcast, the release that ultimately ended Sega’s run in hardware, Sato said the keyword for the development was “play and communication.”

    “The ultimate form of communication is a direct connection with another, and we included the modem and the linkable VMUs for that purpose,” he said.

    “We had also planned to have some sort of linking function with cell phones, but we weren’t able to realize it. Consumers were now used to the raging ‘bit wars’, so even though we knew it was a lot of nonsense, we needed to appeal to them in those terms with the Dreamcast.

    “And so we marketed it as having a ‘128 bit graphics engine RISC CPU’, even the SH-4 was only 64-bit. (laughs) On the other hand, we extensively customized the original SH-4 for the Dreamcast, to the point where I think you could almost call it something new.”