
Self-described PvP raid shooter Highguard is finally out, several weeks after a show-ending reveal at The Game Awards which sparked a mix of confusion, disappointment, and cautious optimism. Dusty Welch, CEO and cofounder of developer Wildlight Entertainment, admits the whole thing could have gone better – and it turns out Highguard was originally planning on a full Apex Legends-style shadow drop to begin with.
“Look, I wish Highguard had been received better. I wish the feedback had been better,” Welch tells PC Gamer. “Part of that’s on us, right? We didn’t put our heads in the sand. We, as a team, saw the feedback. We’re gamers ourselves. We’re online ourselves reading the feedback. I think, ultimately, we could have made a different trailer – a better trailer that wasn’t about entertaining, which is what we think [The Game Awards] was about.”
“We’ve known Geoff for a long time, and he said, ‘let me do something,’ that’s maybe a little risky in hindsight – but different, [to] take a free to play PvP Raid Shooter and do something with it,” Grenier says.
This reveal didn’t have the desired effect, and Wildlight’s total silence in the aftermath – only broken today by a launch showcase that began as the game was released – allowed doubts to fester. But this quiet period was also part of the plan, design and creative director James McCord tells PC Gamer, and the team’s perspective remains unchanged: “The key is, you’ve got to play the game.”
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