
Ralph Fulton, Playground Games general manager and game director on the new Fable, is drawing a distinct line between what his reboot of the classic RPG series is and isn’t.
For one, it’s not a Lionhead game. The OG Fable developer shut down in 2016, and Playground isn’t trying to simply dupe the recipe for that studio’s special sauce.
“One of the things I said to the team was, ‘Look, we’re not Lionhead – we can’t try to make a Lionhead game,'” said Fulton. “This has to be Playground game because I’m a really firm believer that the personality and the character of a team is visible in the work they do and the games they make.”
“I guess our interpretation of what that means is that fairytale and fantasy probably exist on opposite ends of a spectrum,” Fulton said. “I think we all know what fantasy is – it’s The Witcher, it’s Skyrim, it’s Lord of the Rings, it’s Game of Thrones. And I think tonally it’s quite grand, it’s sweeping, it’s geopolitical, it’s serious. You know, you can almost picture the color palette of fantasy.”
One of the standouts from the Fable segment of today’s Xbox Developer Direct was the focus on NPCs, of which there are more than 1000, almost all of which you can interact with in a myriad of different ways, from marrying them to divorcing them and even employing them. Fulton recently sat down with GamesRadar+ and explained how Fable’s ambitiously designed NPCs are at the core of the game’s open world fantasy – erm, fairytale.
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