Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    The Guild Wars games have always been set in a world abandoned by the gods, in new MMO Guild Wars 3, you'll see why they left

    June 9, 2026

    Riot finally unveils Locke, League of Legends' Ashen Exorcist

    June 9, 2026

    Kingdom Hearts 4 has been re-revealed after four years, with gameplay footage

    June 9, 2026
    Facebook Twitter Instagram
    Subscribe
    Geeks Empire
    Facebook Twitter Instagram YouTube
    • Home
    • Stream

      STC Production a Grand Family Story in the Tradition of T. Williams

      January 14, 2021

      Demon Slayer: Mugen Train the Movie Will Release in the US

      January 14, 2021

      Sci-fi Television Star Summer Glau Added to Next Play Launch

      January 14, 2021

      Stranger Things: Will There be a New Season? When is it Coming Out?

      January 13, 2021

      Family Drama and Comedy Dominate Young Writers Fest

      January 13, 2021
    • Gaming
      1. TV Shows
      2. View All

      Lydia Hearst and Chris Hardwick Share Their Halloween

      January 14, 2021

      Shu Qi’s Transition: From Playboy Pin-Up to Award-Winning Actress

      January 13, 2021

      The Courier – a Spy Movie with Benedict Cumberbatch

      January 13, 2021

      Revealed: Upcoming DC Comics June 2021, Infinite Frontier & More

      January 13, 2021

      The Guild Wars games have always been set in a world abandoned by the gods, in new MMO Guild Wars 3, you'll see why they left

      June 9, 2026

      Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

      June 9, 2026

      Playing its mystery-drenched demo suggests I'll like everything about About Fishing, except the fishing

      June 9, 2026

      Yes, you have a gun in Gen Atlas, but Fumito Ueda doesn't want you to think it's a shooter

      June 9, 2026
    • Celebrity
    • Movies
    • Contact
    Geeks Empire
    Home»Gossip»‘We prefer not to use it at all’: Plague Tale developer says using genAI is a choice for smaller teams, not a necessity
    Gossip

    ‘We prefer not to use it at all’: Plague Tale developer says using genAI is a choice for smaller teams, not a necessity

    adminBy adminJune 9, 2026No Comments3 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email
    ‘We prefer not to use it at all’: Plague Tale developer says using genAI is a choice for smaller teams, not a necessity
    Share
    Facebook Twitter Pinterest Reddit WhatsApp Email

    The producer of the upcoming Resonance: A Plague Tale Legacy says smaller teams don’t have to rely on using generative AI in development to compete with larger studios.

    The game, which is the third in the Plague Tale series and a prequel to the previous titles, follows smuggler Sophia and explores her life 15 years before the events of A Plague Tale: Requiem.

    In an interview with Eurogamer, producer Eric Chort was asked about the use of generative AI in development, and whether he believes the fact that developer Asobo is smaller than triple A studios – around 70 staff are working on Resonance – means AI is a useful tool for bringing development up to a triple A level.

    “We don’t use it, we don’t want [to],” Chort replied. “It’s a choice. We think that our games are working with the fans and with the community and with the critics because they are original, because we have unique settings, unique characters, artistic direction.

    “All this is pretty in danger because of AI as we see it. We just want to stay [with] how we make games and to keep this thing in mind when we are making games – our creativity, our authenticity.”

    Chort added that if developers on non-triple A games want to compete, they should work to their strengths and be more thoughtful about the decisions they made during development.

    “In terms of trying to be triple-A when we are double-A and we are a little team, we don’t see AI as a solution for that,” he explained. “We just make it more organic as we are working every day, and we try to be smart in the way we are making our games.

    “Keeping [it] a linear game, for example, is a solution to make it fit triple A in terms of graphics and things like that. But if you make it open-world, okay, it’s very hard, so here you have an issue. Here you have to think, okay, perhaps AI is a solution, but we wouldn’t make this choice. The choice would be, okay, can we grow up to be able to produce this?”

    He added: “We prefer not to use it at all, and keep our creativity. Asobo is a family team and we have a lot of people that stay a long time in the studio that are veterans, and a lot of young people, so definitely we choose people. This is the way we are thinking about production.”

    As revealed during the Xbox Games Showcase last week, Resonance: A Plague Tale Legacy will be released on August 27 on Xbox Series X/S, PS5 and PC. The game will also be on Xbox Game Pass on day one.